Greetings!

I am Chris Ward (aka Chris Chinchilla). I am a Developer, Designer and Writer currently living in Berlin, but originally from London and with many years spent in Melbourne.

This site is the home of many of my personal and work projects and the experiences I have working on them. All have a thread of openness, exchanging knowledge and new ideas.

Why do you call yourself Chris Chinchilla? Hmm, yes it does sound rather silly doesn't it! It's a nickname I've had for over 12 years after a passing comment at school, I've carried it through all my fanzine and music years and quite like it. For those who are interested, a Chinchilla is a small (and very cute) South American rodent, a Small Town in Queensland, Australia and is a real name in South America.

Latest Updates

From the Chip Shop project

New Cards, the Berlin Computer Spiele Museum and representing Failure

Over the weekend thanks to Berlin Games Week I attended the Berlin Computer Spiele Museum for free. It was a small exhibition but great research for Chip Shop and the visit combined with several other events during the week inspired me to work on some of the product cards on Sunday.Interestingly this included working on cards for several products that were either failures or were never released...Read More
From the Chip Shop project, From the One Day the World Ended project

First Outing for Chip Shop and Writing about Jesus

Last week I presented [Chip Shop](http://chipshopgame.com) at an event here in Berlin. I was woefully unprepared and just had my laptop, showing a few screens and telling people about the idea. Despite that, I got some really good feedback on the game idea, the mechanics and story behind the game. It motivated me to get more done quickly and get some physical prototypes as soon as possible....Read More
From the Chip Shop project

Running out of Resources, Defining the Factory and Accessories

This week I have added rules to the 'Playing the Game' section of the manual to cover the following:How and when products pass from being private in a player's factory to being public in the general playing area.What happens when players run out of certain resources.I added a game concept to cover accessories (keyboards, mice etc).Finally, I am speaking at the Berlin Game Scene's...Read More
From the Chris Chinchilla project

Organise your Browser Tabs with OneTab

One of the main perils of the modern world is there is far too much to distract us. So many interesting blog posts to read, events to attend, crap-we-don't-need to buy and other assorted diamonds from the internet. I'm sure several days into the working week we look at our browser and find 20+ tabs open, all eating up memory and so cluttered you can't even remember what is what...Read More

Manual organised and consolidated

I spent today drawing together the disparate parts of the game manual and concepts into something more cohesive and readable, it can be found here. I used the Drupal module Menu Block so that the manual can be organised as pages and sub pages (with associated menu links) and the structure then shows correctly. This will enable me to add and edit more in the future and everything will fit...Read More
From the One Day the World Ended project

Add your suggestions to "What Came Next"

One Day the World Ended is designed to be an open source and collaborative work of fiction. Most of this will come later when I have more material ready, but the code of the website is on GitHub and you're more than free to issue pull requests if you want to.At the moment there's one part of the work where you can contribute and I welcome your ideas, this is for the "What happens...Read More
From the Chip Shop project

Confessions of the Game Doctor, Bill Kunkell

Bill Kunkell helped create “Electronic Games Magazine” in 1981,  the first magazine dedicated to video games. It seemed a great research resource for Chip Shop to get some anecdotes and atmosphere for the era.Being born in 1981, I remember the 80s, but not in any great detail, my first real memory being the fall of the Berlin Wall in 1989. Hence I am aware of the hedonism of the...Read More
From the Chip Shop project

Chip Shops first Video blog

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From the One Day the World Ended project

Battle Royale, Koushun Takami

In my continued efforts to read as mazy works of dystopian fiction as possible, next on my list was Battle Royale. On a side note, are there many works of purely utopian fiction? Or would that not sell? Back to the east Asian republic. Set in the non-too-distant future, a large Asian empire now rules over an undefined area, full of social control, aggression and suppression. Once a term a class...Read More
From the Chip Shop project

Regional Focus, 'Concepts' and opening up to you

A few small updates in this blog post, however, they have a large impact on the game. ### Regional Focus As much as it pains me (being a Sega fan boy), this initial edition of the game is US only and thus, there will be no Nintendo, Sega or other Japanese products and personalities represented. They will of course be added at a later date, but I need to focus for now. ### Game concepts In...Read More